As you journey across the maps, you will buy or find upgrades, weapons, systems, and extra crew members to help you get to the end of the game. But beware: if you die, the game is over and you have to start from the beginning. You may be required to fight off rebels or pirates, solve a problem on a planet, or one of many other events. Each time you arrive at a destination, a random event will occur. You traverse the star maps by selecting various points and warping to them. The goal of the game is to travel across ten star maps and then fight the Rebel Flagship at the end. Your crew members can man the weapons, engines, controls, and shields. They can also repair damaged ship systems and fight off boarding parties. As your crew members perform these tasks, they will gain proficiency in them. You have crew members that you can assign to certain tasks. At the beginning there is only one ship, but as you will unlock more ships by playing the game. A place I've never been and never want to leave.The gameplay is where Faster Than Light Really Shines. And because to play FTL is to be at home amongst the stars. I could play this game for ever and ever, and maybe that's the reason I've never finished it: because I'm rubbish at it, sure - I still need the reminder to stay calm and pause a moment, when it all kicks off. There's so much texture, so much mystery, so much density, all in a game that feels like it hardly weighs a thing. It sounds perfect - god, I think it sounds better than perfect, all bings and pews and booms. You can take all the time in the world to just sit there and drink it all in, to revel in the emptiness, or you can dash on to the next point on the map and throw yourself through it again. FTL: Faster Than Light Weapon tier list Lexar 8 years ago 1 Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots) Heavy Laser MK. But if you can stay calm there is almost always a way out, and then when you do work your way through it you're back, floating, alone, at peace. It's so easy to get sucked in, flustered, worked up by a tricky skirmish - to forget you can just stop and literally pause, for a minute or a lifetime, to get your bearings and catch your breath. And just as I do now at my desk, curtains drawn, guiding the Kestrel through yet another impossibly awkward nebula.įTL is unmatched, for me, as a game about calmness amid the storm. Just as I was at my best mate's house, in my teens, half asleep on a deckchair, mid-winter, out the back of this fantastically earthy cottage in the country with the most wonderful, unpolluted view of the stars. When I watched fireworks as a kid I was really watching the night's sky. And so I've come to realise that I treat the anxieties of life with a little dose of stargazing, now and then. When you're infinitely small and take up an infinitely small amount of time it's scary but it's also a good way of telling yourself that whatever it is you're worrying about just does not matter. I do get why you wouldn't want to be reminded of that.Īt the same, man, I really need to be reminded of that now and then. It's not comforting, at least on the surface, to be told that you're insignificant, or that you don't matter, or that, I don't know, everything you've ever thought or said or done will be long, long forgotten soon enough, your hopes and dreams lost to time immemorial, your friends and family gone, your legacy dead, all things meaningless for infinitely longer than they ever had meaning. I know some people whose stomachs turn at the thought of that, and to be fair to them I completely understand why. FTL is not a game I play to finish, it's a game I play to feel at home.įor some reason, I feel incredibly calmed by the fact that space is infinitely, infinitely big and I, as a result, am infinitely, infinitely small. There are all kinds of variations on your ship, that you unlock by beating that impossible final boss, that I've never used, or even really seen. In fact I'm not even getting close to finishing it, am I. I listen to the soundtrack every day, as I work, or unwind, or try to concentrate for just a minute. Alright, confession time: I have never finished a runthrough of FTL.įTL is probably my favourite game.
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